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Hold Out - Props

Throughout August in my Game Production class, I worked in a group project with a team of Artists and Designers to work on a game called "Hold Out" , a first-person zombie survival game. My job on the project was to create props for the prison and I'm pretty happy how they turned out in the end.

Credit for the props' textures was done by Daniel Kohl https://www.artstation.com/dskohl68
As well as the artists that helped with the project:
Meroj Mavlonov https://www.artstation.com/meroj
Scary Rogers https://www.artstation.com/sangwuine

Please go checkout their profiles, all 3 of them have made wonderful works that's worth admiring.

Week 1 - I started making my blockout props through references I was given

Week 1 - I started making my blockout props through references I was given

Week 2 - I UV'dout each of my props and I made another garbage bag, which I prefer over the round one in my Week 1 Production Sheet

Week 2 - I UV'dout each of my props and I made another garbage bag, which I prefer over the round one in my Week 1 Production Sheet

Week 3 - My props have been textured with the help of my classmate "Daniel Kohl"

Week 3 - My props have been textured with the help of my classmate "Daniel Kohl"